Around the combat
Match Flow & Systems
Everything that surrounds the actual shooting — how you find a lobby, what kill feed terms mean, how SR builds your Account Level, and what the daily targets ask for.
// matchmaking
Lobbies & Regions
Two ways to join. Main menu PLAY auto-matches; the Server Browser icon next to it lets you pick a specific lobby. Each lobby shows Room name / Gamemode / Map / Players. Capacity is 10 players (5v5). Regions include USA and Asia1 — switch from the top-right of the main menu. Online counts shown in real time (Players Online / Players In-Game).
// lifecycle
Match Lifecycle
Each match runs: Warmup → Team Select (10-second auto-join) → Deploy (pick unit, auto-deploys in 10 seconds if you stall) → 5:30 combat → End-of-match Vote (4 options, 7-second timer). You can switch unit every respawn — no lock-in once you've picked.
// scoring
“Disables” & SR
Because units are robots, the game calls kills “disables”. Each takedown shows “Enemy disabled +40 SR”. SR (Skill Rating) accumulates toward your Account Level. Even losing earns SR — an observed defeat awarded ~380 SR. The kill feed in the top-right corner shows YOU + Teammate [weapon] Target when you share a takedown (assist).
// scoreboard
Scoreboard (Tab)
Hold Tab to see the full match scoreboard. Four columns: SR / Takedowns / Assists / Deaths. Each player's unit icon shows next to their name. Bot players are prefixed BOT with a four-digit ID — servers backfill with bots when human players don't fill the lobby.
// daily
Daily Targets & VT
Three rotating daily challenges shown on the main menu. Observed examples: Destroy 5 enemies with shotgun, Destroy enemy unit with headshot using sniper rifle, Destroy 25 enemy units. Each rewards VT (currency unit). The shotgun reference hints at a pickup weapon system beyond the four-class starter loadouts — verification pending.
// outcomes
Win & Loss
Win condition: first team to 6000 points, or whichever team has the higher score when the 5:30 timer expires. The match-end screen displays OBJECTIVE COMPLETE (win) or OBJECTIVE FAILED (loss) above the next-match voting panel.
// streaks
Destructionstreak
The game's killstreak equivalent. Consecutive takedowns without dying trigger an announcement in the chat feed: “Player is on Nx destructionstreak” — observed up to 10x. When you die, the feed shouts “X has ended Y's Nx destructionstreak” so ending a hot streak is itself a visible flex. The word is unique to this game, fitting the robot-fighting frame where “kill” isn't the right verb.
// team play
Co-op & Friendly Fire
The kill feed shows “PlayerA + PlayerB” when two teammates share a takedown — both names appear and both get credit (assist mechanic). The flip side: damaging a teammate is penalized. Scoreboard Takedowns column can show negative values (e.g. -1) when friendly-fire kills are subtracted from your tally. Don't pull the trigger when a teammate's silhouette is in the line.